Part of an ongoing project looking at nature and the city. These are photographs of Queenhithe, AKA Bone Island. A beach opposite Tate Modern and The Globe on the Thames.
Introduction pg 3:
“I am for messy vitality over obvious unity. I include the non-sequitur and proclaim the duality. I am for richness of meaning rather than clarity of meaning; for the implicit function as well as the explicit function. I prefer ‘both-and’ to ‘either-or’, black and white, and sometimes gray, to black or white.”
pg 67: Samson by Chris Burden is a piece of art that pushes apart the gallery it’s in as visitors enter through a turnstile.
pg 138: This is Gipsoteca Canoviana in Possagno, Italy. A building designed by Carlo Scarpa which houses the working plaster models for sculptures. The space is a very simple cube but has the corners removed and skylights/windows (Scarpa described them as ‘fragments of sky’) installed instead. I really like this deconstruction/dismantling of the gallery space.
pg 151: The Museum of Unlimited Growth was designed by Le Corbusier in 1939. It attempts to solve the problem of a museum building which has an expanding collection (as most museums do). Visitors are directed through a channel in one side and arrive in the centre of the spiral structure from where they can explore the galleries and rooms. The museum can be expanding by adding more spiral over time. I love the idea of a never ending museum- a continuing process. Or even better one which is both complete (it is a complete building) and in process at the same time (it can be added to when needed).
This picture is basically the original analogue ‘making of’ the Star Wars titles. Brilliant: they don’t make ‘em like they used to.
see here: geekologie.com
Super initial looks at the possibilities of digitising an old typewriter typeface. Why is this interesting? It’s a monospace script font and I think it’s quite unusual.
Spent a productive day kinda getting to grips better with the object functions, arrays (and iterating through them), and the dist function in processing. With a decent sized shout out to Mike for some tweeking of code to actually make the bastard work I managed to get some quite pretty results. The top stuff is a proximity sort of thing each time a new point is drawn it assesses how far away the other points are from it and draws a darker line depending on how close it is to a given point. Pretty. The second set is a simple (but triumphant for me!) distance thing done earlier on in the day where it assesses how far a new point is and if it’s within a certain range draws a line to the middle of the sketch. I felt well good after doing these- looking forward to doing some more. (code to follow when i figure out how to do it!)
Not so good today. Managed to get this box to move across a screen (with random colours for prettyness), but that was about it. I managed to remake what I did yesterday but with objects instead of whatever normal code is which I guess is an achievement and I’m starting to recognise what I don’t know- Arrays are doing my head. So is the for(i++) type of function so those guys are next on the list.