So I did a little blog over on the Moving Brands site- it was about generative design a bit. Go over and check it out. Click the pic and move yoself. In the original post there was a bit about this great set of book jackets created in response to the D&AD brief set by Faber & Faber to create new designs for their print-on-demand film scripts series. Really pretty aesthetic to these guys, by Michael Kosmicki, as his site says "Inspired by the phenomena of a visual glitch, the design utilizes a logarithm that translates the title and section into a distinct graphic pattern."
TiRA D&AD
It was nice to see a business card and letterhead I typeset and some assets I artworked pop up in the D&AD annual. Congratulations to This Is Real Art on their Reprieve project. (I interned, and I guess it's not often that the 'profile' job comes very close to an intern- it was good to see.) Top image nicked from Noisy Decent Graphics
Party Invite
Important Things
So I've just finished a sweet summer of placements galore and hanging out in London. Quick rundown: 8 weeks @ [re]design, 6 weeks @ This Is Real Art, and 2 weeks @ Hawaii design. Good times and i guess if i ever get my new website up they'll be some fruits of my labour on that: this doesn't feel like quite the right sort of place i guess- anywho thought I'd blog some things i think are important about my time: I want to be working in a studio not an office- possibly just a question of semantics and definition but i think the two tags have very definite and different personalities, office is sterile and less noisy or less discourse and computers and a lack of materials (or at least they ain't out and handy) and a studio is talky, maybe less organised but not necessarily and more in tune with design and experimentation and stuff. I guess you probably know what i mean and if you don't you probably work in an office.
I want to think do think do think do think do instead of think think think think do. I over think things and it leads to bad places and confused outcomes or no/unresolved ones.
Polarity isn't that useful. I've noticed that i (and some of the people around me) define things in extremes. Things seem to be either really good or really bad, and this could be expressed as valid or invalid also. I'm starting to develop a thinking that suggests that exaggerating opinions in that way creates a false sense of authority or something. I think this can be applied to loads of things too- take my wanting to be or not be a graphic designer- this is not a situation (and I'm suggesting nothing is) where polarities like these can be used- it's not a yes or no question and there is a big slab of grey between the two- so much so, that you don't have to say yes or no, it can be a big maybe, or a bit, or something. Grey is good.
This quote came from "S Book 2" edited by Nick Long and comes from Non-Format. "It's about keeping it simple. Using a spear rather than a net to get what you want, we hone one idea until it's really sharp and then make it consistent all the way through." Cheers guys.
[re]design
I've finished the first installment of my time with [re]design. It was great- i picked up my pace i think and it was great to get out some 'real' projects. http://www.redesigndesign.org/index.php?option=
com_content&task=view&id=413&Itemid=999
This is a link to their website which shows parts of the identity i created for their upcoming exhibition 'lighten up'.