Sam Winston

It's Nice That Talk #16 – Sam Winston from It's Nice That on Vimeo.

A really insightful and relevant talk from Sam Winston and I'm going to pull out this really good quote from the video which for me is one of the best descriptions of process- somehting which sadly seems lacking a little in the industry- particularly a practical process of experimentation:

why would you do that? - intuition - nurture - Firstly I don't know what I'm doing, but I know I'm working something out, both personally and in my practice. Secondly, I'm nurturing something because by the time I've finished it I've got a real sense of value, I've understood what I'm doing, and I know where I'm going in the future. And I don't think that's about cognition, that isn't about thinking, it's about owning the experience through craft.

Social Design

mobilebench I found this ace bench somewhere- it's this guy Rogier Martens what made it. I like how it's conceptually interesting and also has a practical application (check his website for pics of it being used in a sort of amateur football club context). It links nicely to this guy that I've been meaning to blog for a bit.

nutella

On the right is an empty Nutella pot which when depleted leaves a glass and a rubber lid thing: which in my quest to discover things that will fit tins as lids I have found works a treat on an old can. This is the fucking bomb, a product where everything gets either consumed or reused- not only that it turns another, otherwise waste, object into a functional useful container again. Forget your hemp weaved nappies or whatever the hell is considered 'eco' these days. I think this kind of design (accidental or not) is the way forward for sustainable consumption (even if those two words sit uncomfortably next to each other).

The Tipping Point

Was handed this book by Matt Wade of Kin after a short conversation on the 80- 20 split of time at work (eighty per cent doing 'real' work and the other twenty on self initiated or side projects.) The book talks about that stuff but goes more into epidemics and trends and why things may or not happen. I found two sections of particular interest: the chapters about context and the environments effects on us. The example given was graffiti covered train carriages being a breading ground for crime but that a nice one isn't so much. And went on to talk about how a person might be said to be gentle or generous, but that this was not true in all situations and that everyone's attributes are entirely contextual and that human character isn't quite what we perceive it to be- i.e. not stable or as polar as we think. The other cool but was one of the main concerns f the book as to the types of people involved in an epidemic- connectors, mavens (people who collect and distribute information) and salesmen- I thought it was interesting to analyse why trends and particularly messages get communicated effectively (or not) and to what extent the sort of science behind these things can be applied to help a communication of one sort or another get across. I think it's a valuable resource book and super quick to read (it's written that way- lots of repetition etc.) but worth a read if you're stuck for lit. I think it's one of those books that is well researched so they feel they've got to get it all down (and the repetition does grate a little after a bit) but that maybe a sort of bullet point version would be a more useful thing. A super quick glance would refresh you and you can remember all the examples that were given. Oh hang on- link: wikipedia someone kinda did that. give that a read then. yeah?.

thetippingpoint_page_1

Significant Objects

It all seems to be about tale telling and stories tonight- this was a project featured on Design Observer, which caught my attention as it reminded me of one of my fav projects of late- that collaboration between Onkar Kular, Noam Toran, and Keith Jones: The MacGuffin Library. The idea of creating fake stories around real objects and therefore increasing their value is (too me) interesting-design-tastic. Link: here, oh god it feels good.

mom

Jack Bresnahan- Tin Cans

These superb tin cans were shown across from us at New Designers- I like the pure function involved in it, and as many have already it's hard not to draw comparisons to Jorre van Ast's jars which I also love and of course they're bloody different all you nay sayers. Cheap, simple, functional. Yes. new-d_06new-d_09

Well are they? Hmm. The thing is as an idea yes of course- you can see it. But as a project it feels weak. Firstly I can't buy these, which is a little frustrating, as these things should be everywhere. You can't help feeling that even if it does get to market it will be niche magma type stores where they will sell for ten pounds a pop which totally shits on the point of the project, it needs to be avaliable for 10p-£1 at supermarkets internationally.

So OK getting to market as a student is tricky and takes time- so get some kind of instructables out there about how to make your own, or even better how to reappropriate other objects to create the same effect. I'm ranting a little but I really like the objects and the utilitarian and mass function qualities that it has. I just wish that the project had been properly thought about and that it shouldn't end on a stand at New Designers but the realisation of the project is how do you get these bits to everyone who wants one and cheaply.

Immediately I thought of the tops of tennis ball tubes- good but you have to buy tennis balls in order to get them- I'm on the look out but let me know if you spot any other possible candidates.

Design Pirates at New Designers

The creme of the Goldsmiths Design graduates went to the Business Design Centre in Islington for the annual outing of New Designers, which is the show of the best graduates from all over the country (ahem, more on this later). This post is firmly focused on we what we were doing there. As the blurb says: 'The Goldsmiths Meta-Design Experience will be a five day production line, where we will mix our individual interests with the public’s input to create starting points around which we will build new projects in the space. It will showcase ongoing experimental design processes as opposed to static finalised objects.

Rather than displaying our work as polished, saleable outcomes we have decided to use the exhibition to demonstrate our design thinking and ability to generate ideas. We want to celebrate our design process and show the messiness, the bad ideas, the problems we face throughout, and so on.

Over these five days we aim to democratise our current work; offering it up for conversation, critique and re-contextualisation. Putting it under scrutiny, allowing groups of people to unpick processes, and concepts and developing new ideas to take it further.' Liam Healy /Tom Taylor

For me it was basically about showing designing not final pieces of design. I think we had the most vibrant and interesting space, compared to the other static showroom like atmosphere of other unis. I think it was exactly what we wanted in terms of a business card vs. something interesting type of show. I think we had to do that sort of thing as our work is not New Designersy, so maybe I am going to compare us to the others after all- it's hard not to when you and your work and what you want to do and even your own definition of what design is stand out so much from everyone else there. I am not knocking (well not too hard anyway) other people there: there was some crap- of course, but alot of it very pretty, some very functional objects. It just seemed that there was little thought or drive behind why people had done the things they were showing and that they were on a design course so they were obviously going to make a chair or table (or hat/coat stand- so many bloody hat stands!).

The level of technical and practical skill involved in the objects was brilliant- alot of skilled craftsmen and women- no doubt. But design? As I view it and like to think of it not that much. It's hard to say that's not design without defining what I think it is and I'm not going to do that here because I'm not sure I know yet, but you know when something is or isn't you know.  I think a good deal of it is to do with concepts and theories and the questions asked of a brief which just doesn't seem as deep or interesting in alot of the work there (which I feel Goldsmiths' work does).  If New Designers is 'The Future of Design' and the judges award prizes based on things that look most like a chair or whatever then maybe what I (and I hope we) need to do is create a new term for what we do- instead of challenging the perceived notion of what everyone including the industry thinks of design as we make something new- the closest I've come so far is Goldsmiths Design but that's a fucking shitty thing to call it. I guess it comes back to Lou and Liam's chat about the General Creative Outputter, Link. But I can't help feeling that there should be a term which describes things with a certain level and direction of thought- (hence Goldsmiths) perhaps a term which suggests a guild or something.

It'd be good to get some kind of short convo going- at least other guys's opinions on New Designers and more so 'Our' place within that design world- and what can be done so that what we and other similarly cool thinking guys isn't so esoteric and can be understood better? Also how do guys feel about me putting the project up on my site as a group project so that it doesn't get lost?

Anyway pictures of the awesome time we had below:

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Collected: Project Description

Through collecting, the passionate pursuit of possession finds fulfillment and the everyday prose of objects is transformed into poetry, into a triumphant unconscious discourse. (Jean Baudrillard, The System of Objects, trans James Benedict (London: Verso, 1996) Part B: Ch. 2: A Marginal System: Collecting)

Collected is a research led project into the cultural phenomenon of collectors, collecting, and collections.

The transgressive act of collecting places the collector between the Curator and the Hoarder, between reason and passion, between scholarship and curiosity: where both roles play/struggle with the articulation of boundaries, the completion of series, and the validation of their efforts.

Through exploring and examining the different modes of the collecting process: acquisition, display, organising, and storage, I hope to better understand the motivations and habits of collectors and the effects of their passions.

Feedback welcomed!